Code vein eva
Temporarily adds 30 stun effect to the user's current weapon for 10 seconds. This item does not affect bayonet shots nor any drain attacks, including combo drains. Temporarily adds 30 venom effect to the user's current weapon for 10 seconds. Temporarily increases resistance to lightning by 20 for 90 seconds. Using it temporarily increases resistance to ice by 20 for 90 seconds.Ī small bottle of fermented liquid. Using it temporarily increases resistance to fire by 20 for 90 seconds.Ī small bottle of fermented liquid.
![code vein eva code vein eva](https://i.ytimg.com/vi/E7pmd_sswKg/maxresdefault.jpg)
Temporarily increases resistance to blood by 20 for 90 seconds.Ī small bottle of fermented liquid. This item does not affect bayonet shots nor any drain attacks, including combo drains.Ī small bottle of fermented liquid. Temporarily changes the damage type of the user's weapons by adding 35 lightning for 10 seconds. If the element is already on the weapon, add 5 instead of 35 lignting element instead.
![code vein eva code vein eva](https://staticdelivery.nexusmods.com/mods/2981/images/222/222-1577922228-1901750533.png)
Temporarily changes the damage type of the user's weapons by adding 35 ice for 10 seconds. If the element is already on the weapon, add 5 instead of 35 ice element instead. Temporarily changes the damage type of the user's weapons by adding 35 fire for 10 seconds. If the element is already on the weapon, add 5 instead of 35 fire element instead. Temporarily changes the damage type of the user's weapons by adding 35 blood for 10 seconds. If the element is already on the weapon, add 5 instead of 35 blood element instead. Only guests are able to use this item. Hosts are not able to use this item.ĭuring multiplayer, poking yourself with this allows you to disperse and transport yourself to the host by tracking their blood if you are separated.īuff Consumables Elemental Cartridges Icon Consumed upon use.Ī needle containing the blood of cooperating revenants. Use to return to the last mistle in memory without losing haze.
![code vein eva code vein eva](https://staticdelivery.nexusmods.com/mods/2981/images/135/135-1573273379-244032418.jpeg)
Not consumed upon use and can be used repeatedly. Not consumed upon use, but all haze will be lost. There doesn't appear to be a limit to the amount that can be placed. Places a ball of light at your feet that will be slightly marked on your map that seems to last an indefinite amount of time and distance and even across all teleportions, but disappears when you close the game. Unlike other markers, this marker can be removed and discarded from the field by hand by directly interacting with it. Places a ball of light at your feet that will be brightly marked on your map that seems to last an indefinite amount of time and distance and even across all teleportions, but disappears when you close the game. This usable can be enhanced with the passive "Revenant's Dagger" to grant 0.5 ichor to the user when it strikes a foe. Medicine that cures leak and any build-up.Įxploration Consumables Throwables IconĪ classic throwing weapon that deals minimal damage (typically around 40 damage seemingly scaled with weight). Medicine that cures slow and any build-up. Medicine that cures inhibit and any build-up. Medicine that cures stun and any build-up. Medicine that cures venom and any build-up. However, it does not restore decreased maximum ichor limits e.g. Causes the body to completely regenerate all HP and ichor.
![code vein eva code vein eva](https://assets.rpgsite.net/images/images/000/058/029/original/Code-Vein_Sept132017_17.jpg)
Use to gain 6 ichor.Ī medicine developed during Project QUEEN. Causes the body to regenerate 30% HP.Ī small vial filled with ichor. Recovery Consumables Healing Recovery IconĪ medicine created through revenant research. Rest near a mistle to refill your Regen stock. Goes up to +6 enhanced (1,050 HP) 10x uses.